Similar organisations to Critical Distance
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Adult, Continuing Ed
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289.
North American Word Game Players Association
NASPA governs club and tournament Scrabble play in Canada and the United States.
2418
Dallas
Players By the Sea Inc
TO PROVIDE THEATRICAL PRODUCTIONS FOR PROMOTION OF CULTURAL ENRICHMENT OF PEOPLE.
JAX BCH
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Theater
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291.
Interact, Inc.
Original, contemporary, intimate and always thought-provoking - InterAct is Philly's go-to theatre for NEW WORK and NEW PLAYS, in the heart of Center City.
7582
Philadelphia
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Women's Rights
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292.
Through Her Eyes Project
An innovative nonprofit, we tell the stories of girls & women around the world who play sports, train them to tell their own stories, & support their play.
784
Evanston
The Pebble Foundation Inc
Non-profit Organization. Experts and activists across the world sharing knowledge and resources, and making ripples of change for a better world.
2
Orlando
SIMA Studios
A global impact media agency amplifying the power of creative projects to advance positive social change.
13541
West Hollywood
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Printing, Publishing
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295.
Bittersweet Foundation
BITTERSWEET FOUNDATION IS A NOT-FOR-PROFIT WHICH FEATURES ORGANIZATIONS DOING INSPIRING AND MUCH NEEDED WORK IN RESPONSE TO THE CRITICAL SOCIAL ISSUES OF OUR DAY BY PUBLISHING MONTHLY STORIES CENTERED AROUND FOUR GLOBALLY-RELEVANT THEMES: HUMAN RIGHTS, ECONOMIC EMPOWERMENT, PUBLIC HEALTH, AND COMMUNITY DEVELOPMENT.
Washington
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Community Service Clubs, Youth Development
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296.
Get in the Game
GITG is a non-profit organization that empowers students to make permanent change for social equity.
438
Winston Salem
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Employment Training
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297.
Hughes Who Technologies Studio
COMMITTED TO RAISING THE PERCENTAGE OF THE UNDER-SERVED IN THE DIVERSITY-LACKING GAMING AND INTERACTIVE INDUSTRIES, WE ACCOMPLISH THIS THROUGH OUR YOUTH STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, AND MATH) WORKSHOPS AND YOUNG ADULT APPRENTICESHIP PROGRAM WHICH RAISES AWARENESS OF OPPORTUNITES AND EXPOSES YOUNG PEOPLE, ESPECIALLY THOSE WHO ARE UNDER-SERVED AND AT-RISK, TO THE FUNDAMENTALS OF GAME DESIGN, ANIMATION, ART, PROGRAMMING, PRODUCING/QA; AND INTRODUCES EMERGENT TECHNOLOGIES SUCH AS VR (VIRTUAL REALITY), AR (AUGMENTED REALITY), AND IOT (INTERNET OF THINGS).
29
Oswego







