Similar organisations to Generation Two Creating Intergenerational Friendships Inc
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Primary/Elementary School
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2260.
RileySchool
The mission of Riley School is to support the needs of young children and adolescents during their critical years of cognitive, emotional, and social growth.
1400
Rockport
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Neighborhood Center, Settlement House
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2261.
Jewish Community Center of Greater Boston Inc
Growing community, together. Everyone is welcome.
6000
Newton Center
KidSingers
Empowering at-risk youth to gain self-esteem, self-expression and a sense of community accomplishment through the discipline of quality music training and performing opportunities thereby creating, as the KidSingers say "harmony for a better world.
491
Santa Ana
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Youth Development Programs
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2263.
People Embracing Growth Today
People Embracing Growth Today is a mentoring program that helps high risk youth and young adults become world class citizens.
3
Randolph
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History Museums
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2264.
LEXINGTON HISTORY MUSEUM INC
Official twitter for LexHistory (Lexington History Museum).
10486
Lexington
AMERICAN ALLIANCE OF MUSEUMS
Champion Museums. Nurture Excellence.
50000
Arlington
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Educational Services and Schools - Other
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2266.
Superliterate Project Inc
Superliterate is a nonprofit organization that teaches literacy and life skills to kids in shelters foster care group homes and detention centers using comic books and graphic novels as creative teaching tools.
16
Pioneertown
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Employment Training
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2267.
Hughes Who Technologies Studio
COMMITTED TO RAISING THE PERCENTAGE OF THE UNDER-SERVED IN THE DIVERSITY-LACKING GAMING AND INTERACTIVE INDUSTRIES, WE ACCOMPLISH THIS THROUGH OUR YOUTH STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, AND MATH) WORKSHOPS AND YOUNG ADULT APPRENTICESHIP PROGRAM WHICH RAISES AWARENESS OF OPPORTUNITES AND EXPOSES YOUNG PEOPLE, ESPECIALLY THOSE WHO ARE UNDER-SERVED AND AT-RISK, TO THE FUNDAMENTALS OF GAME DESIGN, ANIMATION, ART, PROGRAMMING, PRODUCING/QA; AND INTRODUCES EMERGENT TECHNOLOGIES SUCH AS VR (VIRTUAL REALITY), AR (AUGMENTED REALITY), AND IOT (INTERNET OF THINGS).
29
Oswego
IMAGINATION LEARNING CENTER
Come to Explore|Experience|Engage with us at ILC.
591
CHANTILLY







